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If you have a passion for music and love all things techy you are in the right place!

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If you have a passion for music and love all things techy you are in the right place!
Queen-Bohemian Rhapsody - LISTENING SKILLS-with Distance Learning
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Queen-Bohemian Rhapsody - LISTENING SKILLS-with Distance Learning

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Queen-Bohemian Rhapsody-FULL LESSON The Music Espionage - The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music. Listening Skills - Nirvana - Smells Like Teen Spirit Listening Skills - The Beatles - Hey Jude Listening Skills - Chuck Berry - Johnny B. Goode Listening Skills - Oasis - Don’t Look Back in Anger All material, presentations and worksheets within this resource have been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home. This lesson and supporting resources provide an extremely detailed account of the song “Bohemian Rhapsody” by the band Queen, with a full song break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track. Musical Elements covering: Tonality Tempo Meter/Time Signature Instrumentation Structure Dynamics/Texture Rhythmic Elements Song Theme Genre/Style The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section. The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet. In this package: PRESENTATION – Listening Skills-Queen-Bohemian Rhapsody (.pdf High quality) WORKSHEET – Class Task – Listening Skills Questions(.pdf) ANSWERS – Class Task – Listening Skills Answers (.pdf) GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf) INFOGRAPHIC– Bohemian Rhapsody – Song Structure (.png) INFOGRAPHIC– Bohemian Rhapsody – Song Dynamics (.png) INFOGRAPHIC– Bohemian Rhapsody – Song Structure with Dynamics (.png)
Nu-Metal-2000s Music-FULL LESSON
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Nu-Metal-2000s Music-FULL LESSON

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This lesson and supporting resources provide a detailed account of the Nu-Metal genre that started in the late 1990s and grew massively in popularity throughout the 2000s. It covers the major social and musical elements of the music genre, along with important artists that influenced the style. It also comes with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. Moreover, there is also additional listening tasks and a student research/investigation into the style of music. The presentation covers the instruments employed, tone and techniques used within the style. Moreover, with YouTube embedded links to aid learning. It covers social norms, social and lyrical themes, fashion, producer Rick Rubin and some of the major artists and bands. Again, all with examples to support throughout. This resource also comes with 3 classroom task worksheets that can be completed alongside the lesson/presentation and integrated music links to listen through and use with the classroom exercises. The presentation finally comes in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format. In this package: PRESENTATION – Nu-Metal Music 2000s (.pdf High quality) PRESENTATION – Nu-Metal Music 2000s (.pdf compressed quality) PRESENTATION – Nu-Metal Music 2000s (.pptx PowerPoint - read-only) VIDEO – Revision video of the presentation to aid learning and help with student learning. GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf) ========================= WORKSHEET – Class Task linked with Presentation-Nu-Metal 2000s-STYLED WORKSHEET – Class Task linked with Presentation-Nu-Metal 2000s-NO STYLE ANSWERS – Class Task linked with Presentation-Nu-Metal 2000s ========================= WORKSHEET – Task 1: Research-Nu-Metal-STYLED WORKSHEET – Task 1: Research-Nu-Metal-NO STYLE ========================= WORKSHEET – TASK 2: Listening Exercise-Case Study (RAtM)-STYLED WORKSHEET – TASK 2: Listening Exercise-Case Study (RAtM)- NO STYLE ANSWERS – TASK 2: Listening Exercise-Case Study (RAtM) WARNING – Before you buy this resource PLEASE READ! Nu-metal is a very aggressive and angry genre, quite often with swearing throughout many popular Nu-Metal songs. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. I have tried to ensure that music examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
Super Mario Music-Distance Learning
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Super Mario Music-Distance Learning

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This lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets). This lesson links very closely to ‘History of Video Game and Music’, ‘Sound Design in Video Games’, ‘Video Game Genres and their Music’, ‘Zelda Games Music and Sound Design’ and ‘Minecraft Music’. You can also purchase this resource, along with the others in the massive Video Game Bundle! The presentation is more than 50 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning. The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included. The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There is also a great “Tiermaker” exercise, where learners can listen and judge which Mario music they believe is best. This comes as a 'cut & stick" printable exercise, an online Google Slides version and also as a link to the Tiermarker site. Allowing for completion and to download as an image to save for future reference.
Video Game Music: Floral Fury - Cuphead
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Video Game Music: Floral Fury - Cuphead

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Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Cuphead game “Floral Fury". Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Video Game Music: Rip and Tear - Doom 2016
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Video Game Music: Rip and Tear - Doom 2016

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Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Doom 2016 “Rip and Tear”. Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Video Game Music: Dirtmouth & Greenpath - Hollow Knight
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Video Game Music: Dirtmouth & Greenpath - Hollow Knight

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Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Hollow Knight “Dirtmouth” & “Greenpath”. Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Video Game Music: Halo Theme - Halo
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Video Game Music: Halo Theme - Halo

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Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the fantastic music in Halo ”Halo Theme". Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
May The Fourth Be With You: Music and Sound Design for Star Wars Day
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May The Fourth Be With You: Music and Sound Design for Star Wars Day

5 Resources
Unlock the power of Music and Sound design in the iconic Star Wars universe with this range of immersive teaching resources! Speed through this Hyper-Space of amazing lessons as it unravels the secrets behind John Williams’ unforgettable compositions, studies compositions by Ludwig Göransson for the ‘Mandalorian’ TV series and explore the art of sound design with Ben Burtt who brought the sounds of lightsabers, starships, and epic battles to life. From the iconic opening crawl to the emotional crescendos, this resource is an essential guide for aspiring composers and Foley artists enthusiasts alike. Unleash your learner’s creativity and embark on a sonic journey that is out of this galaxy! By studying the Sound Design in Star Wars, students can learn about the different techniques used to create and manipulate sound effects, such as using everyday objects to create unique sounds, layering sounds to create depth and complexity, and using sound to create a sense of space and atmosphere. Star Wars is often used as an example for teaching sound design because it is a classic example of how sound can be used to enhance storytelling and create an immersive experience for the audience. The sound design in Star Wars, created by the legendary sound designer Ben Burtt, was groundbreaking and has since become iconic. Learning about Leitmotifs and music in films is important as it enhances our appreciation for the artistry behind the music and its emotional impact on the audience. The ‘Mandalorian’ theme, in the ‘Mandalorian’ TV series by the renowned Ludwig Göransson is one of the most famous leitmotifs from modern times. It also helps us develop analytical, critical thinking, creative, cultural awareness, and attention to detail skills. Understanding music in films is essential in appreciating its contribution to storytelling and the audience’s emotional experience. This range of worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition. Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great to share ideas and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing film and television industry.
Video Game Music - Listening Skills - MASSIVE Growing Resource BUNDLE!
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Video Game Music - Listening Skills - MASSIVE Growing Resource BUNDLE!

12 Resources
Studying Video Game Music is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. You and your learners will love this range of engaging worksheets all focused on Music in Video Games! Worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Microphone Basics-FULL LESSON
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Microphone Basics-FULL LESSON

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This lecture and supporting resources covers all the major elements for common studio microphones. The lesson is provided with detailed explanations and methods for how to record and produce using a range of microphones as well as coming with a range of class tasks to support and test understanding. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar, Bass Guitar, Vocals, as well as recording Drums, and Stereo recording techniques. The Lecture/Presentation cover all the basic elements of microphone basics; everything from Dynamic, Condenser and Ribbon microphones, detailed diagrams of how there work, along with the advantages and disadvantages. The lesson also covers, microphone Frequency Response, Sensitivity, Impedance and Polar Patterns. All these with examples and references back to common everyday microphone found and used in professional recording studios. Along with the lecture/presentation there are 3 classroom worksheets, that could also be used for Homework and/or further research and understanding. These worksheets, also come with Answer Sheets for teachers. The tasks range from, “missing words”, Dynamic/Condenser microphone Advantages and Disadvantages and Understanding Polar Patterns. There all support and aid learning for Microphone basics. Finally, there is a Revision .pdf file, covering the most common types of microphones used, these being Dynamic, Condenser and Ribbon, this taken from the presentation and would act as a great student reference for further studies and revision.
How to Record Bass Guitar-FULL LESSON
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How to Record Bass Guitar-FULL LESSON

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This lecture and supporting resources covers all the major elements for recording Electric Bass Guitar within a studio. The lesson is provided with detailed explanations and methods for how to record and produce bass tracks, popular techniques and microphones to use. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Vocals, as well as recording Drums, understanding microphones and Stereo recording techniques. Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session. There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. Great for develop listening skills and also ensuring the student is analytical of their recording. Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
How to Record Vocals-FULL LESSON
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How to Record Vocals-FULL LESSON

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This lecture and supporting resources covers all the major elements for recording Vocals within a studio. The lesson is provided with detailed explanations and methods for how to record studio produced vocals tracks, popular techniques and microphones to use. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Bass guitars, as well as recording Drums, understanding microphones and Stereo recording techniques. Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the session. There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. This is great for develop listening skills and also ensuring the student is analytical of their recording. Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
Film Music and Sound Terminology - Presentation
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Film Music and Sound Terminology - Presentation

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This lesson and supporting resources provide an extremely detailed account of sound and audio terms used throughout the film/television production. This lesson is closely linked with others in this series, “Music and Sound Design in Films”, and provides an excellent reference for these other lessons. The lesson/presentation covers these key areas in detail; Soundscapes Diegetic and nondiegetic sound Dialogue ADR Voiceover Location Sound Film Score Sound Track Motifs Film Musical Themes “Braam!” Sounds Sound FXs Foley Ambient Establishing sound Empathetic and Un empathetic Synchronous sound and Asynchronous sound Sound Bridges Mixing The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout. This lesson also links very closely to those of: Foley & Sound Effects In Films How Sound is Used in Films History of Sound in Film Sound Design in Star Wars Creating Music for Film In this package: PRESENTATION – Film Sound Terminology (.pdf High quality)
Sound Design in Star Wars-FULL LESSON-with Distance Learning
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Sound Design in Star Wars-FULL LESSON-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account of sound design sound and sound FXs throughout the original Star Wars films. It covers an introduction into what sound design is and how it is creatively used to bring films to life. It then looks at all the imaginative methods used by the major sound designer for Star Wars, Ben Burtt, and how he developed some of the most iconic sounds in all of film and ultimately won an Academy Award. This lesson would be a great addition to anyone learning about the history of film making and audio production and how the two mediums work together. It would also work along with the History of Sound in Video Games bundle. Moreover is also part of the “Music and Sound Design in Films - MEGA LESSON BUNDLE” -This covers the full comprehensive history of the development of sound in film from 1890 all the way to modern surround sound cinemas. Moreover, the resources covers the use of Music and Sound in films, the different forms that this takes and the full development of Foley and Sound FXs. This lesson and resource covers the development of sound FXs within the Star Wars film with 21 detailed slides in total. It also comes with great examples throughout to aid learning and embedded links to YouTube, thus providing an excellent addition to support the presentation. All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home. This resource also comes with a Listening skill classroom task, that can be completed alongside the lesson/presentation and integrated videos, and will aid learning and revision for learners. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners. This resource also comes with an infographic resource to aid learning. This covering some interesting facts on sound design and how sound is used with all of films.
How to Record Drums-FULL LESSON
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How to Record Drums-FULL LESSON

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This massive in depth lecture and supporting resources covers all the major elements for recording Drums within a studio. The lesson is provided with detailed explanations and methods for how to record and produce live-drums, popular techniques and microphones to use. Moreover, these are backed up with audio examples and lots of reference material to aid learning. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar and Bass Guitar, Vocals, as well as understanding microphone basic and Stereo recording techniques. Along with the lecture/presentation there are 4 “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session. The lesson is structured so learners start recording with just on microphone, before progressing onto more and more. Each time developing knowledge and being able to listen carefully to their productions. There is are 4 supporting Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. These again closely linked and related to the presentation, making for an all-round guided and reinforced experience. Moreover, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking. Finally, the presentation comes with Audio examples to support, a revision “Tips and Ticks” Infographic, great for further developing knowledge of the subject and also a basic setting and idea reference sheet.
Sound Design in Video Games-FULL LESSON
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Sound Design in Video Games-FULL LESSON

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This lesson and supporting resources provide a detailed account of how sound is created, manipulated and shaped for computer and video games. The lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This lesson would work really well with the “History of Video Games and Music” lecture and together provide a detailed outline of gaming sound and music. The presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked to class-room tasks that feed-in and work along with the presentation. The lecture covers: The Gaming Industry Why do games need sounds What is Sound Design in Games The Role of Sound within Games The Importance of Sound within Games Player audio “Feedback” Who is a Game Sound Designer and their role Two types of sound within games (Diegetic and Non-Diegetic) Spotting Good Sound Design in Games Sound build to suit the action Representing actions with a sound Shaping sound – Frequency – EQ – ADSR (Envelopes) – Attenuation – Reverb Moreover, throughout the presentation, there is really useful embedded YouTube examples, with links to the videos to support and aid learning. The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? All the audio example are included with the resource. Moreover, there is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. You will need your own audio editing software for this task. Finally, the presentation/lecture also come in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format. In this package: PRESENTATION – Sound Design in Video Games-(.pdf High quality) VIDEO – Revision video of presentation to aid learning and help with student learning. ========================= WORKSHEET – Class Task 1 linked with Presentation-STYLED WORKSHEET – Class Task 1 linked with Presentation-NO STYLE ANSWERS – Class Task 1 linked with Presentation ========================= WORKSHEET – Task 2: Listening Skills – What makes good sound design-STYLED WORKSHEET – Task 2: Listening Skills – What makes good sound design-NO STYLE ANSWERS – Task 2: Listening Skills – What makes good sound design ========================= WORKSHEET – TASK 3: Creating sounds for a game assignment + written report NO STYLE
Music and Sound in HORROR Films-FULL LESSONS-Distance Learning
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Music and Sound in HORROR Films-FULL LESSONS-Distance Learning

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This lesson and supporting resources provide an extremely detailed account of Sound Design and Music used within the horror film genre. It covers a very wide range of horror films and even looks into the development of music within horror throughout the decades, from early cinema to the modern horror movie. The material in this resource would easily cover 3 to 4 lessons over roughly 3 or 4 weeks and would be excellent for Music technology, Film Studies and Media lessons. All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home. The presentation/lecture covers a VERY wide range that of what makes sounds and music scary; why do people like horror movies, the main film conventions of horror movies, Nonlinear & Infrasound, the Ghost Frequency, how Jump Scares are used, Character Motifs & Leitmotif and Common Instruments used. Moreover, Minor Keys & Dissonance, used of Juxtaposition, Minor Keys & Dissonance and Rhythmic Pulses. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, thus providing an excellent addition to the resource. This resource also comes with 5 classroom tasks that can be completed alongside the lesson/presentation and integrated videos, and will aid learning and revision for learners throughout. Part of this is a very interactive lesson where students write and compose a short piece of scary music to match some scary footage (video provided in resource). Moreover, all these classroom tasks come with Answer-Sheets, to aid marking of student’s submitted work. Furthermore, each of these Classroom Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners. This resource also comes with an Infographic/Study Aid resource to aid learning. This covering the major film conventions of horror films. WARNING – Before you buy this resource PLEASE READ! Some of the music and video game examples and embedded YouTube videos may not be suitable for learners of all ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
How Sound is Used in Films - FULL LESSON-with Distance Learning
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How Sound is Used in Films - FULL LESSON-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account of how modern films used and employ many different sound and music effects throughout films. The lesson presentation covers these key areas in detail; Importance of Sound and music in Film Diegetic and Non-Diegetic Sound Film Dialogue Voice Overs Film Score and Musical Soundtracks The significance of film music Sound Effects in films Foley and Sound Design Ambient Sounds in Films Getting Creative with Sound – Sound Bridges J and L Cuts in Films Parallel and Contrapuntal Sounds The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout. This resource also comes with 3 separate worksheet tasks that can be completed as homework or in class projects. One of these is directly linked to the lesson presentation, this allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or a attractive, “Styled” version. In this package: PRESENTATION – How Sound is Used in Films (.pdf High quality) VIDEO – Revision video of presentation to aid learning (.mp4 file) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - Not Styled) WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - STYLED) HOMEWORK – Class Task- Important Words to Remember (.pdf Plain - Not Styled) ANSWERS – Homework- Important Words to Remember (.pdf Plain - Not Styled) WORKSHEET – Class Task- Diegetic and Non-diegetic (.pdf Plain - Not Styled) ANSWERS – Diegetic and Non-diegetic (.pdf Plain - Not Styled) You may also be interested in some of our other learning resources. History of Sound in Film-FULL LIBRARY (A great Bundle of resources and huge presentation that covers the full history of Sound and its development within movies and the film industry). History of Video Game and Music-5 FULL LESSONS (The full history and development of music and sound within video games). History of Popular Music Styles – FULL LIBRARY (a MASSIVE! Bundle that covers the history of popular music from pre-1950s to modern day). Timeline of Popular Music and Music Technology (Full time of Music and Technology Infographic and eBook). =================================== Product License: Unlimited copies for you. However, you may not distribute additional copies to friends, fellow teachers or students. Freebies and Discounts: Follow me on TES to stay updated with discounts and freebies. There are also lots of Free resources offered on my store! Comments…We Love 'Em! Your feedback brightens our day and helps us continually improve our products. If you download this, we’d appreciate it if you’d leave a comment. Thanks!
Creating Music for Film-FULL LESSON-with Distance Learning
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Creating Music for Film-FULL LESSON-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account of how modern films use both Music and Sound, but also the people that make it. This lesson is closely linked with others in this series, “Music and Sound Design in Films”. The lesson presentation covers these key areas in detail; Has Music always been in Films? Non-Diegetic Sound in movies Why have Music in films? The two types of musical elements in films How Film scores play with our Brains Who creates the music for Films? The people that work on film music and production Spotting Session Composing and Writing Practical Example Part 1 – Interstellar Film – Hans Zimmer: writing for film Practical Example Part 2 – Interstellar Film – Hans Zimmer: writing for film Music and sounding Syncing Slates Timecode Themes and Musical Motifs Great example of musical Motifs in classic films Character Themes – “Leitmotifs” Practical Example – JAWS Film Practical Example – “Leitmotifs in Star Wars Films” Film Music Conclusion The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout. This lesson also links very closely to those of: Foley & Sound Effects In Films How Sound is Used in Films History of Sound in Film Sound Design in Star Wars This resource also comes with 3 separate worksheet tasks that can be completed as homework or in-class projects. One of these is directly linked to the lesson presentation, allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version. This also has embedded YouTube videos to aid learning and provided industry examples of score in film making. Moreover, these are also provided with answers to aid learning and save teaches time with marking student’s work. In this package: PRESENTATION – Creating Music for Films (.pdf High quality) VIDEO – Revision video of presentation to aid learning (.mp4 file) WORKSHEET 1 – Class Task (Linked with Presentation) (.pdf Plain - Not Styled) WORKSHEET 1– Class Task (Linked with Presentation) (.pdf Plain - STYLED) ANSWERS 1– Class Task (Linked with Presentation) (.pdf Plain - STYLED) WORKSHEET 2 – Important Works to Remember (.pdf Plain - Not Styled) ANSWERS – Homework- Important Works to Remember (.pdf Plain - Not Styled) WORKSHEET 3 – RESEARCH; Homework – Music Features in Films (.pdf Plain - Not Styled)
History of Sound in Film-FULL LESSONS-with Distance Learning
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History of Sound in Film-FULL LESSONS-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account for the full history of sound within Film and the Film Industry. This massive lesson covers the full history from early experiments with both sound and image all the way through to modern day surround sound systems. The material in this resource would easily cover 4 to 5 lessons over roughly 5 or 6 weeks and would be excellent for Music technology, Film Studies and Media lessons. The presentation/lecture covers the development of sound technology and how it developed along side the Film Industry throughout the Golden Era to contemporary Cinema. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, this providing an excellent addition to the resource.